Player Characters of

Defenders of the City

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Player Characters

The design of this campaign is character-based on the backdrop of the plot-driven Marvel Cinematic Universe. All Origins are available with the discretion of the Games Master to help blend what we know so far in the MCU and what can be done to create original characters of their own. All characters start with the following stats to distribute as needed: Monstrous, Amazing, Incredible, Remarkable, Excellent, Good, and Typical. Three powers (Amazing, Incredible, Remarkable) and three Talents are also given for starting characters. Any modifications to this primer are made on a case by case basis (for example, power armor or alter-egos). Karma points are awarded using the tools provided in the Judge's Book. Since this is intended to be a short-term campaign, any characters which have participated are listed below.  Although there are no alignments in Marvel Super Heroes RPG, the scope of the campaign is more Avengers (some bad guys die) and less vigilante (most bad guys tend to die).

Races allowed

asgardian, atlantian, celestial, human, inhuman, olympian

O.C.C.s allowed

altered human, mutant, hi-tech, robot, alien 

Alignments allowed

No alignments, but the PCs are considered members of a city-wide superhero team.

Dr. Spectrum [Chris K.]

Human male altered human with energy solidification, phasing, and true flight

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Dragonfly [Richard]

Inhuman male alien with immortality, sonic generation, and sound manipulation

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Dusk [Chris T.]

Human male mutant with darkforce generation, darkforce manipulation, and enhanced senses

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Jubei [David]

Human male high technology with extra attacks, energy touch, phasing, and regeneration

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Payback [Andy]

Human male altered human with body armor, life support, and recovery

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"Dr. Spectrum" by Marcio Mauro, "Dragonfly" byJesse Lang, "Dusk" by Martin Malchev, "Jubei" by Marin Iurii, "Payback" by Mohamed Saadar

All artwork on this page falls under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.