Weapons Locker for
Full Circle
Combat Primer
Action Clarification
P.P. attribute bonuses and Hand to Hand Combat bonuses do NOT apply to modern weapons.
Modern Weapon Clarification
All Ranged Attacks: Requires a roll of 8 to strike (including W.P. & Sniping bonuses).
Aimed Shot: +2 to strike (counts as two attacks).
Called Shot: No bonus, but enables the character to get a bead on very small or difficult specific targets (counts as two melee attacks; possible penalties for small targets).
“Aimed” Called Shot: +2 to strike, but can target very small, specific items and areas (takes three attacks; possible penalties for small targets).
Shooting Blind: -10 to strike.
Shooting Bursts: Strike bonuses reduced by ½ (-3 to strike without W.P.). Can NOT make Aimed or Called shots.
Shooting Wild: -6 to strike. Can NOT make Aimed or Called shots.
When the character is terrified, angry/enraged, panicked, off balance, drunk, shooting from a moving vehicle/platform/horseback, spraying an area, shooting while under heavy fire himself, and while running, leaping, dodging, falling or hanging upside down.
Shooting 30% Beyond Normal Range: -5 to strike.
Target is Moving: -1 to strike, -1 additional per 50 mph (80 km) beyond 20 mph (32 km), and -1 for evasive action.
Target is Behind Cover: Requires Called Shot, impossible if complete cover.
Dodging Gunfire, within 10 feet (3 m): -10 to dodge.
Dodging Gunfire, within 50 feet (15.2 m): -5 to dodge.
If a character has the Sniper skill, this skill represents special training in long-range shooting and marksmanship. Only weapons that can be made to fire a single bullet/round (or blast) can be used for sniping; no automatic firing. Acceptable weapons include bow and arrows, crossbows, bolt-action rifles, and other rifles capable of switching from automatic to single shot. Bonus: +2 to strike on a Called or Aimed Shot only.
A character with no gun proficiency rolls 1D20 with no bonuses to strike, can NOT make an Aimed Shot or a Called Shot and suffers a penalty of -3 to strike with burst attacks, -5 to strike when shooting a machine-gun or other heavy weapon, and -6 when shooting wild.
ESWAT Trooper Armor
Requisite Skill: none
Items Some Consider To Be Unnatural
Force of Jorai
Requisite Skill: W.P. Blunt
Weight: 20 lbs.
Overall Length: 26 inches
Effective Range: Hand-to-Hand
Damage: 1D6x10 supernatural damage
Wielder must have P.S. 24 or greater
Cost: Unknown
Sundown Burritos
When you need to satiate your hunger, grab a Sundown Burrito.
Now in Ghost Pepper, Cross Hatch Chili, and [new] Unholy Habanero.
"Our family recipe is all-natural and centuries old."
Produced in Ciudad Juarez, Mexico.
Sundown Burrito Company: Good People, Good Food.
Our family recipe is a little different, but so delicious. Blending modern techniques and traditional ingredients, our food is about Intelligence and the desire to satiate your hunger. When biting into our burritos, you realize each of our products contains a fragment from a time long ago where family and food meant the same thing.
GLUTEN-FREE TORTILLA (BONE MEAL FLOUR, WATER, RICE STARCH, NON-GMO EXPELLER PRESSED SAFFLOWER OIL, WHITE WHOLE GRAIN SORGHUM FLOUR, VOODOO LILY EXTRACT, MOONSEED GUM, LEAVENING [SODIUM ACID PYROPHOSPHATE, SODIUM BICARBONATE, MONOCALCIUM PHOSPHATE], MILLED FLAXSEED, EXTRACTED SALT, VEGAN ENZYME), GUILLOTINE CUTTING BOARD CHEDDAR STYLE SHREDS (WATER, TAPIOCA STARCH, SOWKI OIL, NON-GMO EXPELLER PRESSED: CANOLA AND/OR SAFFLOWER OIL, EXTRACTED SALT, POTATO PROTEIN ISOLATE, SANGUINE GALANTINE, TRICALCIUM PHOSPHATE, LACTIC ACID, KONJAC GUM, BETEL NUT EXTRACT, MOONSEED GUM, ANNATTO (COLOR), TURMERIC (COLOR), INACTIVE YEAST, POTASSIUM CHLORIDE), PINTO BEANS, BLACK RICE, POBLANO SALSA (POBLANOS, GREEN ONIONS, CILANTRO, GARLIC), WATER, RED BELL PEPPERS, RED JALAPEÑO PEPPERS, HABANERO PEPPERS, NATURAL FLAVORS, SPICES, EXTRACTED SALT, VITAL FLUIDS, MOONSEED GUM, YEAST EXTRACT.
Thessalon
Strongest known material in the Megaverse, which does not occur in nature and whose exact chemical composition is unknown.
All known accounts of this material's discover of this material have be in perfect cubes of various dimensions.
Black in color, imperious to Standard Damage and Mega-Damage, non-magnetic, and appears to absorb some ambient light.
Conducts electricity with one hundred percent efficiency, but does not conduct or retain heat.
Named by Dr. Ava Haufler after Thessalon Island in Canada where the metal was originally found.
Cannot be cut, melted, forged, or disintegrated by non-supernatural means.
Physical manipulation can be done only by someone who can innately or supernaturally control metals.
ESWAT Trooper Armor by Martin Malchev/Shutterstock, Force of Jorai by Trevor Brown/Community Use Policy, Sundown Burritos by RPG Dynamite, Thessalon by Martin Lea/CC BY 3.0
All artwork on this page falls under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.