The Sentinels
"The Sentinels" is a Fuzion RPG Champions campaign run during 1998 with the Houston-area RPG group.
There are a million stories in the big city, as the saying goes, and Houston is no different. That is, except for crime. The criminal element in the fourth largest city in the United States have run rampant causing its citizens to live in fear, while the mayor and police seem powerless to stop it. No matter how lawless it is deemed, it is now the job of certain brave citizens to step forward to help curb this criminal element, but not with another neighborhood watch. To do this they must "be someone" more. They must work in secret and pretend to be someone else.
Campaign Setting
In the early 21st century, the city of Houston has seen a dramatic increase in criminal activity, much of it fueled by meta-human criminals. Extra-ordinary citizens have banded together to stop those who feel they are above the law.
Player Characters
The main function of this campaign was a plot-base storyline that was character-driven by the actions of the party.
Important NPCs
While in the city of Houston, the players will encounter various personalities who can be allies, enemies, or neutral entities.
Episode Guide
Each weekend, the players assembled to play what has been designated as an episode.
Places of Note
The main plot of the campaign revolved around the encounters taking place in the greater Houston area.
Rules and Redundancy
The main goal of the campaign is to have fun. Unfortunately, there are times when rules can come into conflict when players are attempting to achieve their goals. House Rules allow for situations like these to be mitigated when there is insufficient information to deal with specific encounters.
Weapons Locker
Core rule books contain a plethora of melee and ranged weapons for the players to choose from. However, there are times when the characters encounter weapons and items of power that go beyond the scope of what is readily available for purchase. Herein lies an inventory of non-standard items encountered throughout the campaign, from the mundane to the spectacular.
The Sentinels by RPG Dynamite, Important NPCs by Martin Malchev, Places of Note by Juan Nino.
Artwork for Martin Malchev on this page falls under Shutterstock Enhanced License.
Artwork for Juan Nino and RPG Dynamite on this page falls under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.