Weapons Locker for
Bubblegum Cartel
Combat Primer
Action Clarification
Your AV (Action Value) + DIE ROLL vs. the DV (Difficulty Value) + 10 (or a DIE ROLL).
Action Value: CHARACTERISTIC + SKILL.
REF stat is used for hand-eye coordination or manual dexterity; guns or vehicles.
DEX stat is used for engaging gross physical movement; athletics or HTH fighting.
Melee attacks use REF Characteristic + Hand to Hand or Weapon skill + DIE ROLL against DEX Characteristic + Athletics skill + DIE ROLL.
Melee attacks can hit any target within 4m/yards of the PC/NPC.
Ranged attacks use REF Characteristic + Weapon skill + DIE ROLL against DEX Characteristic + Ranged Evade skill + DIE ROLL.
Autofire attacks counts at one Action.
EAU R79 5mm/10 mm variable rail pistol
Requisite Skill: Firearms
Weight: 3.5 kg
Overall Length: 42 cm (24 cm)
Effective Range: 80 m
Weapon Accuracy: +3
Damage: 10D6 at ROF 1
Payload: 20/45 round clip
Cost: €20,000
Speirs Armaments .88 Magnum Revolver
Requisite Skill: Firearms
Weight: 2.7 kg
Overall Length: 45 cm (24 cm)
Effective Range: 80 m
Weapon Accuracy: +1
Damage: 9D6AP at ROF 1
Payload: 6 round cylinder
Cost: €8,000
Dresden Dynamics Firenze 3000 sport bike
Requisite Skill: Motorcycles & Snowmobiles
Crew: One plus one passenger; 160 kilograms additional cargo
Weight: 211 kilograms
Length: 2.3 meters
Width: 0.72 meters
Height: 0.77 meters
Maximum Speed: 275 km/h; +10% to high-speed maneuvering, +5% to stability
Maximum Range: 340 kilometers
https://www.deviantart.com/changson/art/Motorcycle01-880425359
Items Some Consider To Be Unnatural
GENOM Boomer
These dark goggles are made of tempered ghost steel with lenses are made of a deep black glass that seems to absorb all light that falls upon it.
When worn, the goggles grant the wearer the ability to see in darkness as if it were day, but in Pitch Darkness, vision is good for only up to 60 feet.
The goggles also allow the wearer to see through magical darkness, up to 30 feet.
Any Notice rolls over 60 feet are made at –2, regardless of the illumination.
When using the goggles for the first time, the wearer must spend about 30 minutes in darkened conditions getting used to this new olfactory stimulus.
The goggles are powered by a small, magical crystal that is hidden within the frame. The crystal is slowly depleted as the goggles are used and must be recharged every three days by 8 hours of direct sunlight; adverse weather conditions can prolong the recharge process. If the crystal that powers the goggles is destroyed, the goggles become nonmagical and useless.
Individuals who wear glasses cannot wear their eyewear with the goggles; consult with Mr. Eloy for prescriptive lenses.
Continuous use of the goggles may lead to the bad eyes Hinderance.
Cost: $1200
"Speirs Armaments .88 Magnum Revolver" by Aleksandr Degtiarev, "EAU R79 5mm/10 mm variable rail pistol" by Francois L Cannels, "Dresden Dynamics Firenze 3000 sport bike" by Chang Min Son, "GENOM Boomer" by Logan Schill
All artwork on this page falls under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
ArmaLite AR-15 5.56mm assault rifle
Requisite Skill: W.P. Rifles
Weight: 6.55 lbs.
Overall Length: 39 inches
Effective Range: 1500 feet
Damage: 4D6+2 per single shot.
Short Burst (three rounds): 6D6+4 damage.
Long Burst (five rounds): 1D6x10 damage. Counts as two attacks.
Payload: 20 round detachable box magazine
Cost: $1900
Undead Effectiveness: full damage to zombies
https://www.deviantart.com/icedestroyer/art/ANTI-MATERIAL-COIL-GUN-537348088
https://www.deviantart.com/mikeprivalis/art/SketchUp-AURARMS-XR1-Plasma-Rifle-593656316
https://www.deviantart.com/calinvisible/art/Details-of-the-Titan-Mk-IV-Vanguard-1081490317
https://www.deviantart.com/xxreconghostxx/art/Assault-Rifle-1040080696