Weapons Locker for

Sins of the Past

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Player Characters

The design of the campaign is plot-based, yet character driven, as the PCs might not be the most powerful entities in the land, but the story does revolve around their choices. At the outset of the campaign, each player will start with one character with the Dungeon Master encouraging the players to create characters with meaningful desires, goals, and values. Playable races are available in the Player's Handbook, but additional races must be verified if drawing from other resources. Experience points are awarded depending on level using the tools provided in the Dungeon Master's Guide. Levels are not listed below, but all characters are leveled to stay within at least two levels from the most experienced PC. Characters which have not participated for at least five episodes are not listed. 

Items Some Consider To Be Unnatural


Weapon (longsword), legendary (requires attunement)

The weapon is a +3 vorpal longsword. The sword has runes on both sides of the blade, with a aquamarine gemstone set into the pommel. The hilt is made of horn, wrapped in black leather.  

High Talon

Weapon (longbow), legendary (requires attunement)

The weapon is a sentient neutral +3 longbow (Intelligence 14, Wisdom 17, Charisma 16). It can speak, read, and understand Common, Draconic, and Elvish. In additional it can communicate telepathically with any character that carries or wields it. It has hearing and darkvision out to a range of 120 feet. The longbow’s special purpose is The Glory Seeker: it seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure. The longbow has the following additional properties:

Blazefury by Zashua Rahim, High Talon by Ben Wooten

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