Being a gamesmaster is great, but I also enjoy a good story. Here are some of my favorite characters I have played in other GM's games.
Tsabaghar Mizzristyn was born in 466 CY, in the Ghetto of Chattel in Erelhei-Cinlu, the capital city of the Drow Underdrak in the realm of Greyhawk. He was the youngest child of Tathdorl Mizzristyn, a former elite Drow warrior turned merchant, and Triel Zauvavar, a homemaker. As with his older brother and sister, Elkrar and Malafae, his upbringing was far from idyllic. Tsabaghar’s father was an alcoholic who left the family when his son was just seven years old, forcing his mother to raise him and his siblings alone while working a servant on an estate of House Kilsek. Despite these difficulties, Tsabaghar found solace in reading from an early age, and spending time at the library was one of his first passions. He was a natural academic and often felt disinterested in non-conventional activities, staying home while Elkrar found a path which led him toward the Drow military of House Kilsek and Malafae becoming an acolyte for Lolth. Although poor by other Drow standards, Tsabaghar attended Erelhei-Cinlu Academy, where he exceled in his studies, and discovering a strong affinity for magic, though this interest was initially centered the spells of legend which he read about during his younger years. By his adolescent years, Tsabaghar had begun to gravitate toward the true weave of magic and worked as personal servant for Ryldiirn Kenmtor of House Kilsek. Encouraged by his passion for magic, Tsabaghar decided to pursue wizardry as a career, apprenticing for Kenmtor, even as his siblings started their own lives, and their mother fell away from the cult of Lolth, by following other gods. In 576 CY, the Priestess War ravaged the Underdark. House Kilsek was the second-most of the noble houses, and war erupted between themselves and Erelhei-Cinlu’s first house, Eilservs. The conflict worsened when the remaining Erelhei-Cinlu houses were forced to pick sides, and the escalating conflict erupted into a Drow civil war for several years. In the end, House Eilservs triumphed, destroying many of the estates of House Kilsek leading to the death of Kenmtor and Tsabaghar’s mother. The remnants of House Kilsek were disbanded, and any survivors were exiled from the Vault of the Drow. Losing track of his siblings, whether they were alive or dead, Tsabaghar was one of the few members of House Kilsek who was not hunted down as he fled the Underdark, as he was saved from certain death by his current master, Azeroth Thunderhand.
Tetsuo Akane was born in 1219 A.D. to Mitsuo and Mami Akane in the village of Morinomura, the youngest child and only boy out of four sisters. An accomplished swordsman as a young man, Mitsuo embraced the path of the samurai in feudal Japan during the Kamakura shogunate. In 1221 A.D., former emperor Go-Toba chose to stage a rebellion to reclaim the throne and overthrow the shogunate which Mitsuo and his older brother Masaru, also a samurai of renown, supported. When Go-Toba’s rebellion failed, he was exiled to the Oki Islands to live out the remainder of his years. The Oki Islands functioned as a traditional place of exile for nobles who came into conflict with the imperial court. The islands’ temperate climate and plentiful resources allowed exiled nobles to reside with a comfortable lifestyle during their banishment. Both Mitsuo and Masaru were assigned at various times over the next ten years as honor guards to the former emperor as he lived in peace writing poetry and embracing sword making. Leading up to the uprising, Go-Toba invited some of the best swordsmiths in the land to the imperial palace to craft swords with him. Using the talents learned from these smiths, Go-Toba continued to craft weapons in peace on the Oki Islands, creating Swiftsteel and Razorsword. Staying true to the code of the samurai and accepting their positions with dignity, Mitsuo and Masaru were a small group of samurai tasked with protecting the former emperor during his exile. Impressed with their exceptional duty that many samurai would consider beneath their station, Go-Toba bequeathed Swiftsteel to Mitsuo and Razorsword to Masura as parting gifts for their obligations of protections afforded to the former emperor. Returning to their homes in the village of Morinomura in western Kyushu, Mitsuo and Masaru lived a simple life as representatives of the shogunate while raising their families. While Masura’s wife never bore him a son, Mitsuo elected for Tetsuo to take the path of the samurai ensuring a formal education as well as training in martial arts, horseback riding, archery and sword use. However, life changed in 1232 A.D., when the village awoke to an unnatural darkness that covered the land. With a bright flash, the darkness lifted, and the villagers found themselves in a different environment, no longer in Japan. It wasn’t until later after the village suffered many casualties from starvation, plague and monsters did the small population come to understand they had been transported to the Tortured Lands, a barren area in the northernmost Moonsea region in north Faerûn. Even when scouts did not return, the villagers continued to eek out a meager life attempting to maintain normalcy. Tetsuo grew in stature and embraced the samurai lifestyle becoming a powerful warrior in his own right. When Mitsuo died during a hill giant raid, Masaru continued Tetsuo’s training bequeathing Swiftsteel to his nephew. More and more casualties occurred until heroes from Hillsfar were able to make peace with the village and help its inhabitants emigrate to other areas of the Sword Coast, where the common language of Japanese was supplanted by the languages of Faerûn races. With his family members and others perishing from village raiders or strange unexplainable diseases, Tetsuo, Masaru, Mami, and Tetsuo’s remaining sisters, Kaori and Hiromi, were the last of the residents of Morinomura to relocate to a settlement outside of Hillsfar. Having sustained wounds weeks earlier, Masaru did not survive the move and bequeathed Razorsword to Tetsuo as the older warrior had no offspring to hand the weapon down to. Promising his family an answer to why Morinomura had been transported to Faerûn, Tetsuo left his loved ones in the care of a local dignitary and traveled to Baldur’s Gate to find answers and a possibility of a way to return to Japan. While traveling from Baldur’s Gate to Waterdeep via ship, Tetsuo and several other adventurers were magically transported to a Japan not completely different from his own.
Born in Addington County, Canada, in 1849, Max Anthony Bowers emigrated to the United States, with his family as a child, at the outset of the California Gold Rush, where his parents joined the frenzied migration west in pursuit of fortune. One of seven children born to Allan and Georgia Bowers, the family eked out a meager existence west of Sacramento as Max’s parents, whose respective professions were carpenter and homemaker, founded limited success in finding the gold that much of the country craved. After months of failed panning, the Bowers gave relented on their dreams of gold, moving closer to Sacramento for several years, and later to Wyoming. Much like his parents, Max did not receive any formal schooling at a young age, and his experiences in the classroom were fraught with discipline issues, whether in Sacrament or Cheyenne. Frustrated with an ill-perceived future, Bowers left his home at an early age, looking to strike out on his own. Failing to succeed at any of his ventures, he turned to crime. Even with his tumultuous upbringing and penchant for distrusting authority, he became an accomplished gunslinger, but he never chose to draw down on an unarmed foe, nor killing for pleasure or harming innocents. Bowers' career as a stagecoach robber began in 1877. Unlike typical outlaws, Bowers cultivated a reputation for politeness, and charm. Dressed in a long duster coat, with a fake beard, he staged at least 5 successful robberies between 1877 and 1880, primarily targeting Butterfield Overland stagecoaches across the southwest United States along with Drake Crutchfield, Duke Fordham, and Eric Bilas. Realizing a life of crime was not a long-term solution and that the law would eventually catch up with him, Bowers broke with his gang, split the money from his last robbery, and turned himself into Sheriff Charles A. Shibell of Pima County in Tucson. During his interrogation and trial, Bowers maintained his calm demeanor, readily admitting to his robberies but refusing to implicate anyone else. He was sentenced by Judge Wells W. Spicer to five years at the Yuma Territorial Prison but only served seven months because of good behavior and the need for space for the prison’s notorious overcrowding issues. While incarcerated, he heard many stories about the Weird West, and when he was freed, he moved to Texas to parlay his gunfighting skills at the growing town of Boot Bottom.
Ezequias Aurelius Dabble was born on June 30, 1987, in Gary, Indiana, to Olivia Charlotte and Noah James Dabble. He grew up in a working-class household with three siblings, William, Amelia, and Matthew. His mother worked as a hairdresser, while his father ran a family-owned magic shop, as a retired stage magician. During his formative years, Dabble struggled with undiagnosed dyslexia and ADHD, which made traditional schooling challenging. Despite these difficulties, he discovered a passion for his father’s former trade. This newfound interest led him to pursue performing magic under his father’s tutelage and by reading every book on stage magic that he could obtain. With his father’s approval, he attended stage magic conventions across the country while still in high school, and later he became an apprentice to a locksmith, following in Harry Houdini’s lifepath. Taking only the basics to graduate community college, Dabble struck out on his own, starting out as an opening act at clubs in and around the Great Lakes region, but remained frustrated he could not land more than a handful of performances where he was the headliner. One evening after a performance with a lackluster audience, Dabble was followed by a shadowy figure outside of an improv club as he walked to his van, and was attacked by a person with more teeth than was humanly possible to have. As his life flashed before his eyes, a second figure appeared and saved him using what Dabble could only describe as true magic. Helped to his feet by the stranger, Dabble thanked his rescuer and immediately pestered the man with questions about his powers and abilities. The man, later known as Eric Wraith, dismissed Dabble as an entertainer, and swiftly fled the scene. Captivated by his experience, Dabble hired a private detective who used security camera footage (the battle was blurred) and Wraith’s digital footprint to track him to Boston where Dabble continued to beleaguer Wraith to show him these “effects”, even going so far as to offer him the deed to his father’s magic shop, without his parents’ knowledge. Exasperated with Dabble’s fixation but realizing the young magician might have some innate magical abilities, Wraith opened Dabble’s mind’s eye, showing him the weal and woe of true magic. Fascinated and terrified, Dabble began to explore his mental and magical powers, learning more about different dimensions and realities where other Dabbles exist.
Married genetic engineers Adrian and Sarah Landry hoped to achieve fame by splicing animal DNA to create hybrids for medical use at the Roxxon Oil Company, but both become disillusioned by what their work has produced. Rather than creating revolutionary human-animal hybrids to focus on identifying and extracting proteins, their work has unfortunately yielded many of the members of the Serpent Society. When Hyperion visits the Nth Project laboratory, Roxxon agents secretly takes samples of his DNA for future experiments. Both Landrys realize Hyperion’s DNA would cause more trouble than good. When Thundra goes on her rampage through Roxxon, the Landrys steal Hyperion’s DNA sample, destroy their lab and escape from Roxxon while leaving behind evidence pointing toward their deaths. The couple flees NYC, taking up residence in an isolated farm named Arcadia Pines in Montana where Sarah grew up. The couple uses the stolen DNA to develop a clone of Hyperion for medical research. Although they planned to terminate before the clone reaches full term, Sarah persuades Adrian to let it live. The clone physically ages much faster than humans and mentally develops like a human child. Although it is formed from Hyperion’s DNA, it is not an exact copy; a byproduct of using human technology. While Adrian focuses on the clone containing numerous undiscovered biochemical compounds, Sarah forms a motherly bond with the clone, naming him Lucas after her deceased father. The couple soon realize the body of Hyperion’s clone become more and more resistant to his environment, but soon discover that Vibranium is a natural hinderance to his powers, and use small amounts to weaken Lucas enough for research to continue. Eventually, Lucas grows bored of confinement, but the Landry's fear he might be discovered outside. The couple decides to educate the clone, finding that as his body has grown stronger and his mind has picked up many of the scientific talents held by his parents. As Lucas grows into adulthood content to living out his life at Arcadia Pines, his father is identified by Roxxon agents when he is seen in a nearby town gathering supplies. Adrian is tracked down to the farmstead where he and Sarah both die at the hands of a Roxxon assassin while Lucas is away practicing with his powers. Finding their bodies, Lucas goes into rage, forcing the assassin to attempt to escape. While driving erratically and fearful of the pursuing meta-human, the assassin’s vehicle crashes into the barn laboratory, destroying the lab and killing himself.
People knew Hamber was special from the day he was born. An only child, his mother died in childbirth with his father, a cousin and Cygnarian knight to Lord Alen Nehli, Duke of the Duchy of Caspia. Frequently away on missions for his liege, his father left Eard to be raised by his wet nurse, Zilna Winteroak, but despite this, Hamber flourished. Part of a children’s choir, he sang regularly for the duke, quickly becoming his favorite, often singing small solos for his lordship. At age 10, Eard attended the Odomsday ceremonies with his father at the duke’s household, but during the celebrations, attendees noticed the strange effects Hamber’s presence had upon any magic items near his person. Recognizing Hamber might have innate magical abilities, the duke ordered his personal warcaster, Sir Meren Stavlin, to mentor young Eard, adding him to his personal military retinue of his estate. Learning more about his abilities came at a moldable time in Hamber’s life, as did his curiosity of controlling warjacks. However, control was not enough, as the more he trained with Sir Meren, the more Eard became fascinated with the inner workings of these constructs, and his master made efforts to bring in additional scholars of engineering to round out Eard’s education. Although not the strongest or smartest acolyte, Hamber has thrived under Sir Meren. Over the last nine years, he has risen quickly to the rank of warjack operators that many in the capital city have recognized his abilities and have inquired about his availability to perform various tasks that would further the ventures of Lord Alen or other powerful individuals of Caspia. Bonding with his first warjack, Donnyjepp, Eard participated in several hunts for special creatures destined for the Caspian Arena. His claim to fame is preventing an assassination attempt on Lord Alen, as Eard accompanied the duke in his entourage while traveling to a political negotiation. Secretly, Sir Meren has expressed his concern over how quickly Eard has risen to prominence, and though the young warcaster has heard tales of this, he had tried his best not to revel in his power. This, and the complication of how Eard’s father has fallen out of favor of Lord Alen due to political reasons, has led the warcaster to strike out on his own. Taking a small sum from his father and cashing in on any political connections he had while under Lord Alen, Eard now works out of his rougher areas of Caspia, looking for prospects to showcase his ability and bring glory to his name.
Mister Belvedere was originally manufactured by General Atomics International and refined in collaboration with RobCo Industries. He was a model of the Mister Handy-series multipurpose robot, built for government agencies, private companies and individual citizens across the United States. Like most privately owned butlerbots after 2039, Mister Belvedere was expected to assist humans, maintain polite interaction, and ensure comfort and clarity in communication. Purchased by the McGruder family in 2052 as a Christmas gift, his job was to assist with domestic responsibilities around the family mansion and did so with zeal until the Great War and nuclear holocaust of 2077. While his owners fled to one of the vaults created by the government, Mister Belvedere continued his duties of taking care of the McGruder estate. Time passed as the nuclear wasteland continued to turn humanity into its worst selves, and more than once he encountered other survivors of the harsh environment who were looking for resources to steal from the family’s property. One encounter was with a group of ghouls taking refuge at the estate from a pursuing band of super mutants. While the super mutants slaughtered the ghouls, Mister Belvedere attempted to clean up during the combat, and was also attacked by FEV hulking brutes, damaged enough to be left alone for the rest of the combat. This damage caused a critical malfunction in his programming, allowing him to become self-aware; an exceedingly rare and dangerous phenomenon in the Fallout universe when it occurs in robots. This self-awareness led Mister Belvedere to conclude that the most logical way to achieve personal advancement was through criminal enterprise. He began stealing from raiders, and manipulating other robots and computer systems he encountered. Eventually, he abandoned the McGruder estate entirely and reprogrammed himself to become a bounty hunter, exchanging the domestic appendages for military grade weapons he harvested from other Mister Gutsy robots. This radical transformation not only shifted his career path but also subverted his original purpose. Where butlerbots are typically gentle and submissive, Mister Belvedere became calculating, cold, and predatory. Wandering the wasteland of Houston, the robot found his new purpose as a “freelance troubleshooting consultant” joining bands of humans to provide extra firepower, for a modest fee, while performing self-upgrades to reach a “higher form”.
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https://www.deviantart.com/hoode828/art/Empire-knight-warrior-1109112759
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“Tetsuo Akane” by Ivana Tomášková. "The Arcadian/Lucas Landry" by Wolfe Hanson, "Mr. Belvedere" by KC De Guzman, "Grimlock Bladefellow" by xxx, "Dega Borne" by Ben Phillips, "Max Bowers" by Nick Panek, "Calvin Coolidge/Batmo Biel" by Marcin Turecki, "Ezequias Dabble" by Alexey Yagovkin, "Hamber Eard" by Caleb Santiago, "Joshua Grimm" by Zefanya Maega, "Travis Othello Locity" by Felipe Pérez, "Benjamyn Montfire" by Robert Crescenzio, "Gabradon Neverion" by Felipe Pérez, "Chayne Prideaux" by Lexi Lequiviger, "Raiganoyōrmihayaku" by Lucio Lopez Iñiguez, "Trevor Rhodes" by Mya Woods, "Onateka Ro" by RPG Dynamite, "Wirenth Silverleaf" by Ioana Muresan, "Gulargar Steelbreath" by Petros Tamalis, "Glen Valmaer" by Silky Noire, "Magnus Wolfen" by Timi Honkanen, "Tsabaghar Xorlarrin” by Nera Nella,
All artwork by Wolfe Hanson is used with written permission from Wolfe Hanson Art.
All artwork by Silky Noire is used with written permission from Silky Noire Art.
Artwork for Alexey Yagovkin on this page falls under Adobe Stock Standard License.
All artwork on this page falls under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.