Being a gamesmaster is great, but I also enjoy a good story. Here are some of my favorite characters I have played in other GM's games.
Tsabaghar Mizzristyn was born in 466 CY, in the Ghetto of Chattel in Erelhei-Cinlu, the capital city of the Drow Underdrak in the realm of Greyhawk. He was the youngest child of Tathdorl Mizzristyn, a former elite Drow warrior turned merchant, and Triel Zauvavar, a homemaker. As with his older brother and sister, Elkrar and Malafae, his upbringing was far from idyllic. Tsabaghar’s father was an alcoholic who left the family when his son was just seven years old, forcing his mother to raise him and his siblings alone while working a servant on an estate of House Kilsek. Despite these difficulties, Tsabaghar found solace in reading from an early age, and spending time at the library was one of his first passions. He was a natural academic and often felt disinterested in non-conventional activities, staying home while Elkrar found a path which led him toward the Drow military of House Kilsek and Malafae becoming an acolyte for Lolth. Although poor by other Drow standards, Tsabaghar attended Erelhei-Cinlu Academy, where he exceled in his studies, and discovering a strong affinity for magic, though this interest was initially centered the spells of legend which he read about during his younger years. By his adolescent years, Tsabaghar had begun to gravitate toward the true weave of magic and worked as personal servant for Ryldiirn Kenmtor of House Kilsek. Encouraged by his passion for magic, Tsabaghar decided to pursue wizardry as a career, apprenticing for Kenmtor, even as his siblings started their own lives, and their mother fell away from the cult of Lolth, by following other gods. In 576 CY, the Priestess War ravaged the Underdark. House Kilsek was the second-most of the noble houses, and war erupted between themselves and Erelhei-Cinlu’s first house, Eilservs. The conflict worsened when the remaining Erelhei-Cinlu houses were forced to pick sides, and the escalating conflict erupted into a Drow civil war for several years. In the end, House Eilservs triumphed, destroying many of the estates of House Kilsek leading to the death of Kenmtor and Tsabaghar’s mother. The remnants of House Kilsek were disbanded, and any survivors were exiled from the Vault of the Drow. Losing track of his siblings, whether they were alive or dead, Tsabaghar was one of the few members of House Kilsek who was not hunted down as he fled the Underdark, as he was saved from certain death by his current master, Azeroth Thunderhand.
Tetsuo Akane was born in 1219 A.D. to Mitsuo and Mami Akane in the village of Morinomura, the youngest child and only boy out of four sisters. An accomplished swordsman as a young man, Mitsuo embraced the path of the samurai in feudal Japan during the Kamakura shogunate. In 1221 A.D., former emperor Go-Toba chose to stage a rebellion to reclaim the thron7e and overthrow the shogunate which Mitsuo and his older brother Masaru, also a samurai of renown, supported. When Go-Toba’s rebellion failed, he was exiled to the Oki Islands to live out the remainder of his years. The Oki Islands functioned as a traditional place of exile for nobles who came into conflict with the imperial court. The islands’ temperate climate and plentiful resources allowed exiled nobles to reside with a comfortable lifestyle during their banishment. Both Mitsuo and Masaru were assigned at various times over the next ten years as honor guards to the former emperor as he lived in peace writing poetry and embracing sword making. Leading up to the uprising, Go-Toba invited some of the best swordsmiths in the land to the imperial palace to craft swords with him. Using the talents learned from these smiths, Go-Toba continued to craft weapons in peace on the Oki Islands, creating Swiftsteel and Razorsword. Staying true to the code of the samurai and accepting their positions with dignity, Mitsuo and Masaru were a small group of samurai tasked with protecting the former emperor during his exile. Impressed with their exceptional duty that many samurai would consider beneath their station, Go-Toba bequeathed Swiftsteel to Mitsuo and Razorsword to Masura as parting gifts for their obligations of protections afforded to the former emperor. Returning to their homes in the village of Morinomura in western Kyushu, Mitsuo and Masaru lived a simple life as representatives of the shogunate while raising their families. While Masura’s wife never bore him a son, Mitsuo elected for Tetsuo to take the path of the samurai ensuring a formal education as well as training in martial arts, horseback riding, archery and sword use. However, life changed in 1232 A.D., when the village awoke to an unnatural darkness that covered the land. With a bright flash, the darkness lifted, and the villagers found themselves in a different environment, no longer in Japan. It wasn’t until later after the village suffered many casualties from starvation, plague and monsters did the small population come to understand they had been transported to the Tortured Lands, a barren area in the northernmost Moonsea region in north Faerûn. Even when scouts did not return, the villagers continued to eek out a meager life attempting to maintain normalcy. Tetsuo grew in stature and embraced the samurai lifestyle becoming a powerful warrior in his own right. When Mitsuo died during a hill giant raid, Masaru continued Tetsuo’s training bequeathing Swiftsteel to his nephew. More and more casualties occurred until heroes from Hillsfar were able to make peace with the village and help its inhabitants emigrate to other areas of the Sword Coast, where the common language of Japanese was supplanted by the languages of Faerûn races. With his family members and others perishing from village raiders or strange unexplainable diseases, Tetsuo, Masaru, Mami, and Tetsuo’s remaining sisters, Kaori and Hiromi, were the last of the residents of Morinomura to relocate to a settlement outside of Hillsfar. Having sustained wounds weeks earlier, Masaru did not survive the move and bequeathed Razorsword to Tetsuo as the older warrior had no offspring to hand the weapon down to. Promising his family an answer to why Morinomura had been transported to Faerûn, Tetsuo left his loved ones in the care of a local dignitary and traveled to Baldur’s Gate to find answers and a possibility of a way to return to Japan. While traveling from Baldur’s Gate to Waterdeep via ship, Tetsuo and several other adventurers were magically transported to a Japan not completely different from his own.
Born in Addington County, Canada, in 1849, Max Anthony Bowers emigrated to the United States, with his family as a child, at the outset of the California Gold Rush, where his parents joined the frenzied migration west in pursuit of fortune. One of seven children born to Allan and Georgia Bowers, the family eked out a meager existence west of Sacramento as Max’s parents, whose respective professions were carpenter and homemaker, founded limited success in finding the gold that much of the country craved. After months of failed panning, the Bowers gave relented on their dreams of gold, moving closer to Sacramento for several years, and later to Wyoming. Much like his parents, Max did not receive any formal schooling at a young age, and his experiences in the classroom were fraught with discipline issues, whether in Sacrament or Cheyenne. Frustrated with an ill-perceived future, Bowers left his home at an early age, looking to strike out on his own. Failing to succeed at any of his ventures, he turned to crime. Even with his tumultuous upbringing and penchant for distrusting authority, he became an accomplished gunslinger, but he never chose to draw down on an unarmed foe, nor killing for pleasure or harming innocents. Bowers' career as a stagecoach robber began in 1877. Unlike typical outlaws, Bowers cultivated a reputation for politeness, and charm. Dressed in a long duster coat, with a fake beard, he staged at least 5 successful robberies between 1877 and 1880, primarily targeting Butterfield Overland stagecoaches across the southwest United States along with Drake Crutchfield, Duke Fordham, and Eric Bilas. Realizing a life of crime was not a long-term solution and that the law would eventually catch up with him, Bowers broke with his gang, split the money from his last robbery, and turned himself into Sheriff Charles A. Shibell of Pima County in Tucson. During his interrogation and trial, Bowers maintained his calm demeanor, readily admitting to his robberies but refusing to implicate anyone else. He was sentenced by Judge Wells W. Spicer to five years at the Yuma Territorial Prison but only served seven months because of good behavior and the need for space for the prison’s notorious overcrowding issues. While incarcerated, he heard many stories about the Weird West, and when he was freed, he moved to Texas to parlay his gunfighting skills at the growing town of Boot Bottom.
Ezequias Aurelius Dabble was born on June 30, 1987, in Gary, Indiana, to Olivia Charlotte and Noah James Dabble. He grew up in a working-class household with three siblings, William, Amelia, and Matthew. His mother worked as a hairdresser, while his father ran a family-owned magic shop, as a retired stage magician. During his formative years, Dabble struggled with undiagnosed dyslexia and ADHD, which made traditional schooling challenging. Despite these difficulties, he discovered a passion for his father’s former trade. This newfound interest led him to pursue performing magic under his father’s tutelage and by reading every book on stage magic that he could obtain. With his father’s approval, he attended stage magic conventions across the country while still in high school, and later he became an apprentice to a locksmith, following in Harry Houdini’s lifepath. Taking only the basics to graduate community college, Dabble struck out on his own, starting out as an opening act at clubs in and around the Great Lakes region, but remained frustrated he could not land more than a handful of performances where he was the headliner. One evening after a performance with a lackluster audience, Dabble was followed by a shadowy figure outside of an improv club as he walked to his van, and was attacked by a person with more teeth than was humanly possible to have. As his life flashed before his eyes, a second figure appeared and saved him using what Dabble could only describe as true magic. Helped to his feet by the stranger, Dabble thanked his rescuer and immediately pestered the man with questions about his powers and abilities. The man, later known as Eric Wraith, dismissed Dabble as an entertainer, and swiftly fled the scene. Captivated by his experience, Dabble hired a private detective who used security camera footage (the battle was blurred) and Wraith’s digital footprint to track him to Boston where Dabble continued to beleaguer Wraith to show him these “effects”, even going so far as to offer him the deed to his father’s magic shop, without his parents’ knowledge. Exasperated with Dabble’s fixation but realizing the young magician might have some innate magical abilities, Wraith opened Dabble’s mind’s eye, showing him the weal and woe of true magic. Fascinated and terrified, Dabble began to explore his mental and magical powers, learning more about different dimensions and realities where other Dabbles exist.
Married genetic engineers Adrian and Sarah Landry hoped to achieve fame by splicing animal DNA to create hybrids for medical use at the Roxxon Oil Company, but both become disillusioned by what their work has produced. Rather than creating revolutionary human-animal hybrids to focus on identifying and extracting proteins, their work has unfortunately yielded many of the members of the Serpent Society. When Hyperion visits the Nth Project laboratory, Roxxon agents secretly takes samples of his DNA for future experiments. Both Landrys realize Hyperion’s DNA would cause more trouble than good. When Thundra goes on her rampage through Roxxon, the Landrys steal Hyperion’s DNA sample, destroy their lab and escape from Roxxon while leaving behind evidence pointing toward their deaths. The couple flees NYC, taking up residence in an isolated farm named Arcadia Pines in Montana where Sarah grew up. The couple uses the stolen DNA to develop a clone of Hyperion for medical research. Although they planned to terminate before the clone reaches full term, Sarah persuades Adrian to let it live. The clone physically ages much faster than humans and mentally develops like a human child. Although it is formed from Hyperion’s DNA, it is not an exact copy; a byproduct of using human technology. While Adrian focuses on the clone containing numerous undiscovered biochemical compounds, Sarah forms a motherly bond with the clone, naming him Lucas after her deceased father. The couple soon realize the body of Hyperion’s clone become more and more resistant to his environment, but soon discover that Vibranium is a natural hinderance to his powers, and use small amounts to weaken Lucas enough for research to continue. Eventually, Lucas grows bored of confinement, but the Landry's fear he might be discovered outside. The couple decides to educate the clone, finding that as his body has grown stronger and his mind has picked up many of the scientific talents held by his parents. As Lucas grows into adulthood content to living out his life at Arcadia Pines, his father is identified by Roxxon agents when he is seen in a nearby town gathering supplies. Adrian is tracked down to the farmstead where he and Sarah both die at the hands of a Roxxon assassin while Lucas is away practicing with his powers. Finding their bodies, Lucas goes into rage, forcing the assassin to attempt to escape. While driving erratically and fearful of the pursuing meta-human, the assassin’s vehicle crashes into the barn laboratory, destroying the lab and killing himself.
People knew Hamber was special from the day he was born. An only child, his mother died in childbirth with his father, a cousin and Cygnarian knight to Lord Alen Nehli, Duke of the Duchy of Caspia. Frequently away on missions for his liege, his father left Eard to be raised by his wet nurse, Zilna Winteroak, but despite this, Hamber flourished. Part of a children’s choir, he sang regularly for the duke, quickly becoming his favorite, often singing small solos for his lordship. At age 10, Eard attended the Odomsday ceremonies with his father at the duke’s household, but during the celebrations, attendees noticed the strange effects Hamber’s presence had upon any magic items near his person. Recognizing Hamber might have innate magical abilities, the duke ordered his personal warcaster, Sir Meren Stavlin, to mentor young Eard, adding him to his personal military retinue of his estate. Learning more about his abilities came at a moldable time in Hamber’s life, as did his curiosity of controlling warjacks. However, control was not enough, as the more he trained with Sir Meren, the more Eard became fascinated with the inner workings of these constructs, and his master made efforts to bring in additional scholars of engineering to round out Eard’s education. Although not the strongest or smartest acolyte, Hamber has thrived under Sir Meren. Over the last nine years, he has risen quickly to the rank of warjack operators that many in the capital city have recognized his abilities and have inquired about his availability to perform various tasks that would further the ventures of Lord Alen or other powerful individuals of Caspia. Bonding with his first warjack, Donnyjepp, Eard participated in several hunts for special creatures destined for the Caspian Arena. His claim to fame is preventing an assassination attempt on Lord Alen, as Eard accompanied the duke in his entourage while traveling to a political negotiation. Secretly, Sir Meren has expressed his concern over how quickly Eard has risen to prominence, and though the young warcaster has heard tales of this, he had tried his best not to revel in his power. This, and the complication of how Eard’s father has fallen out of favor of Lord Alen due to political reasons, has led the warcaster to strike out on his own. Taking a small sum from his father and cashing in on any political connections he had while under Lord Alen, Eard now works out of his rougher areas of Caspia, looking for prospects to showcase his ability and bring glory to his name.
Mister Belvedere was originally manufactured by General Atomics International and refined in collaboration with RobCo Industries. He was a model of the Mister Handy-series multipurpose robot, built for government agencies, private companies and individual citizens across the United States. Like most privately owned butlerbots after 2039, Mister Belvedere was expected to assist humans, maintain polite interaction, and ensure comfort and clarity in communication. Purchased by the McGruder family in 2052 as a Christmas gift, his job was to assist with domestic responsibilities around the family mansion and did so with zeal until the Great War and nuclear holocaust of 2077. While his owners fled to one of the vaults created by the government, Mister Belvedere continued his duties of taking care of the McGruder estate. Time passed as the nuclear wasteland continued to turn humanity into its worst selves, and more than once he encountered other survivors of the harsh environment who were looking for resources to steal from the family’s property. One encounter was with a group of ghouls taking refuge at the estate from a pursuing band of super mutants. While the super mutants slaughtered the ghouls, Mister Belvedere attempted to clean up during the combat, and was also attacked by FEV hulking brutes, damaged enough to be left alone for the rest of the combat. This damage caused a critical malfunction in his programming, allowing him to become self-aware; an exceedingly rare and dangerous phenomenon in the Fallout universe when it occurs in robots. This self-awareness led Mister Belvedere to conclude that the most logical way to achieve personal advancement was through criminal enterprise. He began stealing from raiders, and manipulating other robots and computer systems he encountered. Eventually, he abandoned the McGruder estate entirely and reprogrammed himself to become a bounty hunter, exchanging the domestic appendages for military grade weapons he harvested from other Mister Gutsy robots. This radical transformation not only shifted his career path but also subverted his original purpose. Where butlerbots are typically gentle and submissive, Mister Belvedere became calculating, cold, and predatory. Wandering the wasteland of Houston, the robot found his new purpose as a “freelance troubleshooting consultant” joining bands of humans to provide extra firepower, for a modest fee, while performing self-upgrades to reach a “higher form”.
Before joining the Coalition Peacekeepers program, Calvin Coolidge lived a relatively ordinary life, albeit one shadowed by the challenges of being a young psionic. Born Calvin Zander Coolidge in Kingsdale in C.S. Missouri, Calvin grew up in a middle-class household, surrounded by one younger brother and two older brothers and one older sister. His parents, Martin and Wendy Coolidge, were loving but traditional, and they struggled to understand or accept anything that deviated from Coalition norms, becoming a significant issue when Coolidge’s powers began to manifest during adolescence. Coolidge’s abilities first revealed itself when he was a teenager. Akin to many psionics whose abilities emerge in a moment of high stress or emotion, Coolidge’s powers came to light during a date. A local bully tried to assault Coolidge and his girlfriend, and to protect them, the young psionic instinctively used his powers to thwart his attacker using telekinesis. The city community reacted negatively, and Coolidge became hunted by the Coalition, and quickly found himself ostracized by family and friends. The local authorities eventually arrested him for using his powers, labeling him a threat. His parents, uncertain of what to do and terrified for their son, were unable to support him emotionally, deepening Coolidge’s feelings of isolation. During a transitory period where Coolidge was being transferred to a behavior modification center in Chi-town, he and several other psionics were able to escape, looking for refuge from Coalition forces. During this time of traveling with other psionics and encountering his first ley line, Coolidge further manifested his abilities allowing him to flourish into a powerful mind melter. Traveling on foot through C.S. Missouri toward Fort Comanche, Coolidge connected with a group of raiders who targeted Coalition supply chains, but he committed only to work with the group if the bloodshed was to be minimal. Eventually, C.S. patrols caught up with the group, scattering them, with Coolidge being the lone survivor to be captured by a squad of dog boys. Sent to a Chi-Town “re-education” center, Coolidge spent months imprisoned and re-evaluated by C.S. security. Being allowed only one visit from his parents changed his perspective on his freedoms, and when the opportunity arose to join the C.S. Peacekeeper force, paroling him toward a possible future of limited freedom in the Coalition States, Coolidge realized this was his only hope.
The Silverleafs and Nightmeadows were both large, influential families living in the Earlann area of the High Forest. The Silverleafs, led by Alder Silverleaf, lived mostly on the western side. The Nightmeadows, under the leadership of Rowan Nightmeadow, lived on the eastern side. Both families were well-established in Faerun, and tensions between them escalated during and after the Era of Upheaval. Although each bloodline was large, there was a significant political and ideological divide between the families. Members of both clans fought in the Crown Wars, and some of the early hostility may have stemmed from the brutality and chaos of that period. In one early incident, Kelkian Nightmeadow, a brother to Rowan Nightmeadow, was killed under mysterious circumstances, possibly by a Silverleaf. Though no one was ever officially charged, the Nightmeadows blamed Alder and his relatives. One of the most famous events that escalated hostility occurred when Rowan Nightmeadow accused Farmyar Silverleaf, a cousin of Alder, of stealing a magic ring. The grievance went to a high court, and the magistrate ruled in favor of the Silverleafs, largely due to the testimony of Oloran Mosswalker, a Silverleaf relative by marriage. Soon after, Oloran was killed by two Nightmeadow brothers, Eryndor and Thalindrin. Though they claimed self-defense and were acquitted, the incident deepened the hostility between the families. Years later, a romantic relationship between Lireal Silverleaf, son of Alder, and Nimara Nightmeadow, daughter of Rowan, briefly offered hope of reconciliation. However, the relationship only complicated issues. Nimara became pregnant, but Lireal abandoned her to marry her cousin, Ensys Nightmeadow. At this time, the youngest son of Alder, Wirenth was born into this era of family hostility, and learned at an early age to be wary of the Silverleaf family. Violence escalated when an incident occurred when three Nightmeadow brothers killed Elacan Silverleaf, Alder’s brother, during a festival dispute. The brothers were arrested, but before they could be tried in court, the Silverleafs took them by force and executed them. This act of vigilante justice shocked the High Forest and ignited a full-blown war between the families. Realizing the worst was yet to come, Alder made the difficult decision to send young Wirenth away with human traders and personal friends of the Silverleaf family to the Sword Coast to avoid the violence which seemed inevitable.
Not much is known about the secret dragonborn enclave of Drakax or how it became to be, but it was the birthplace of Dega Borne and his fellow hatchlings. Although he did not understand what the Iridin Convocation meant or why his fellow hatchlings were of different dragon colors, Borne always felt his purpose in life was away from the conclave, and when he turned 12 years old, he left his fellow hatchlings (Cross, Jason, and Zuri) to discover his place in the universe. Borne’s early life was marked by movement and military service. He relocated multiple times along with Sword Coast, eventually settling in Daggerford. At the age of 15, Borne enlisted in the Daggerford Militia and served under Sherlen Spearslayer. His military service instilled in him a strong sense of discipline and duty, traits that would later define him further in life. After his military service, Borne drifted through various jobs across Faerun, including as a laborer and sailor. By his late teens, he had begun working in law enforcement, as a deputy for several small-town constables, but he never stayed in one place for long. In one notable instance, as a deputy of the town of Scornubel, he was tasked with tracking down a ranger named Paulus Slipperymoon in the Reaching Woods to resolve a civil dispute. While resting for one evening, he was awoken by a light in time to fend off a small band of goblin raiders. After binding his wounds, Borne sought out the light source, but was unable to find where it emanated from. The following evening, a second incident occurred where light, along with a voice, woke him before the danger of gnolls in the area. The following day, after tracking down Slipperymoon, Borne camped but rested lightly, hoping to experience the light which alerted him the two previous evenings. As anticipated, a light illuminated his camp with a voice calling him by name. When Borne responded, the voice told him to begin walking a new path for his life, a path of devotion to righteousness and good. As the voice and light faded, Borne questioned whether he was under the assuage of some forest magic clouding his mind. In the morning, he rose with doubts about his experience the night before, but as he mounted up to return home, he found the symbol of Bahamut emblazed upon his shield. Seeing this as a sign of what path to take, Borne devoted himself as a paladin of the dragon god, meeting out justice tempered with mercy and punishment with forgiveness.
The druid known as Oneteka Ro was born Ilvisara Maedran under a full moon to her parents Phinara and Eriladar Maedran, a minor retainer of Clan Fadove in the Misty Forest of the Sword Coast. More aggressive than other girls her age, she began defending the Misty Forest from invaders when she could first pick up a longsword. As she matured, she was sent with an expedition to collect overdue tribute. Combat ensued, and during the battle, Maedran came face to face with a veteran warrior. She was overmatched and a blow severed her left arm between the wrist and elbow. Fighting on, she blinded her opponent, killing him with a scimitar dropped by another combatant. Although severely injured, Maedran’s bravery was credited with breaking the line and winning the battle. Quick thinking by one of her companions cauterized the wound with red-hot steel. After several weeks’ recovery, Maedran was shocked to discover the clanhead was dismissing her from his service because she was now missing a hand. Fortunately, Maedran’s heroism was brought to the attention of the local elf druid, named Thasinia Artahin. She agreed to adopt the young woman and train her as a druid. One of the precepts of Artahin’s grove was to cast off society’s labels and “grow” anew. Maedran forsook her name and adopted the new appellation of Onateka Ro. After several years of training, the old druid trusted Ro enough to reveal a carefully guarded secret; she knew of a hidden magic font which would restore Ro’s missing arm. Impressed with Ro’s dedication, courage and powerful spiritual abilities, Artahin passed on the location of the magic font. However, just as Ro was blossoming under the teaching of the Circle of the Moon, her master came into conflict with another druid grove supported the Children of Winter. Three weeks later, as Ro was traveling to the magic font and restoring her lost limb, Artahin was ambushed and killed as she traveled to aid against a local dragon. Realizing she was not powerful enough to fight the Children of Winter, she and the rest of Artahin’s grove separated and fled to the High Forest where Ro lived a hermetic existence, staying away from contact with the outside world. After several years, Ro finally decided to rejoin society as she has felt the Children of Winter no longer pursue her. She has some money, but she depends on the charity of others, as she tries to reestablish herself, always wary of other druids and whom they swear allegiance to.
Benjamyn Montfire was born in Narwell, on the Wild Coast, just west of the Wooly Bay. His father, Nouwn Montfire, was a mason, and his mother, Adelena Riksbank, was a former government scribe. From a young age, Montfire showed signs of exceptional intelligence and curiosity, although many were inclined to described him as “touched”. He read extensively and conducted minor magical experiments at home. Though not socially inclined, he demonstrated early inclinations toward magical thinking and supernatural reasoning. Finding favor with the baron, Benjamin’s father entrusted his son to a local wizard named Emrys Edebarin for tutoring in the magical arts and to determine if this was a good and right career path for his son. Although Benjamyn proved difficult to train, Edebarin saw great potential, and encouraged Benjamyn’s parents to send him to the Free City of Greyhawk to hone his abilities. Montfire attended the University of Magic Arts, where he initially studied conjuration magic before switching to abjuration magic. By the time he completed his studies at only the age of 16, Montfire had already shown exceptional promise. His professors recognized his genius and recommended him for work with the leadership of Greyhawk, although he politely declined to further his understanding of magic. Taking the position as a college adjunct, Montfire's magical brilliance flourished, and he became known for his unconventional thinking and sharp intellect. Another brilliant wizard and educator on staff named Imaev Alvinas, who also struggled social interactions, was able to connect with him and many times during the school day, both were seen in each other’s company. At the age of 18, Montfire completed his research on dimensional string theory, laying the foundation for what would later be known as the Montfire Symmetry, while still struggling with communication and a lack of demonstrated empathy for other persons, except Alvinas. However, this same disadvantage turned as a benefit when dealing with supernatural creatures who appeared to be calmed, rather than agitated in his presence; perhaps this allowed connecting with Hugo his Gray Render. While at the university, Montfire was involved in an experiment gone wrong with Alvinas during a session on spell theory. While Montfire survived, Alvinas did not, leading to Montfire struggling with depression and neglecting his teachings. Deciding a fresh start was needed, Montfire left the university to further explore the continent of Oerik to further expand his understanding of magic.
It was a glorious day when two very special twins were born, when Oerth felt the first breaths of Glen and Gwen Valmaer (but really it was Glen first as he was alive for 2 minutes and 39 seconds before his sister was born). The proud parents of high elf Uriqen, a political liaison in Greyhawk, and human Kayla Valmaer, scribe for the temple of Pelor, the twins were born at high noon (Glen was probably the easier birth) and immediately seemed destined for great deeds. When younger, Kayla often talked about wanting a large family, but she seemed content with her two children (Glen was a perfect child, so why need more?). The two were inseparable in and around the city, going on great adventures (but really it was Glen saving Gwen from her boring books), much to the chagrin of their parents. Reoccurring themes of their escapades became problematic for their parents and soon it became obvious that older (who has been around a lot longer) brother’s impetuous streak might be the cause of many issues. Not wanting to deter their children’s wanderlust, Urigen and Kayla used their collective resources in wizardry and clerical circles, and cleverly began to “imprint” on the impressionable Glen key phrases would allow him to refocus and follow his sister’s (unexciting) lead. Intentionally or not, this imprint dissuaded Glen from joining the Thieves Guild, entering illegal necromancy schools, learning to become a pirate, and led him on the path of churchwork in the temple of Pelor (but really, he probably could have done the first three at the same time with no problem). Once in the church, he proved a natural priest, never unabashed to share why following Pelor is best thing for any sane person to choose in their life, while spending the next five years at the temple in Greyhawk. There, he received plenty of opportunities to put his combat skills to the test in constant low intensity warfare between other non-Pelor temples in the area; the followers of Kord seemed to want to hurt him the most. Although the healing aspect of Pelor interested his sister, Glen was drawn to the possibility of shooting searing light from his hands to destroy undead. Both devoted their lives to the precepts of Pelor and went from acolytes to clerics at a very young age, with Glen leading the way (except for the above picture where the artist thought that it would look better with Gwen in front, that hack). Eager to go forth and spread the word of Pelor, the twins left Greyhawk to proclaim the good news of Pelor in the Shield Lands.
Raiganoyōrmihayaku was born one of eight sons of the oni master Kashikoisumātocho, lord of the Rainbakkā tribe in the far reaches of western Japan. Born under an omen, Raiganoyōrmihayaku’s father recognized his son’s innate abilities at an early age, knowing full well he would one day embrace the power to become an oni mystic. However, his time with his son was cut short by a larger oni tribe, the Ofensurain, which conquered the Rainbakkā, putting his father and mother, as well as most of his family, to the sword, while sparing Raiganoyōrmihayaku and two of his brothers because of their youth. The leader of the tribe, Satsujinkōteirīdā, took the young onis and made them his own sons in the tradition of the Ofensurain tribe. Much like Kashikoisumātocho, Satsujinkōteirīdā recognized Raiganoyōrmihayaku’s potential at an early age, lavishing gifts and tributes upon the young oni, while looking to mold him into a tool which would later help cement his rule. Time passed as Raiganoyōrmihayaku grew stronger with his power under the tutelage of the Ofensurain tribal shaman, culminating in a traditional bloodletting ceremony involving several human captives from recent raid on a human settlement on the outskirts of the western territorial lines of the Ofensurain lands. As a favored son of Satsujinkōteirīdā and desiring to further cull his new father’s tribal powerbase, Raiganoyōrmihayaku was designated to consume the blood of a sacrificed human child, recently taken from his mother, who was a prisoner as well. However, during the height of the midnight ceremony, the young Raiganoyōrmihayaku could not bring himself to end the child’s life after hearing his mother’s pleas to him, much like how his own mother begged for her sons’ lives before being savagely killed. Instead, Raiganoyōrmihayaku spirited away the child and his mother, freeing them much to the disdain of Satsujinkōteirīdā. Realizing how this would be his undoing, Raiganoyōrmihayaku traveled with the human pair toward the human civilization of Kaidesu to return them to their own kind. Realizing the young oni had risked everything for utter strangers in the form of his wife and son, Haruhiko, Kaidesu’s council leader, granted Raiganoyōrmihayaku amnesty within the settlement, and the oni and human leader became fast friends. Many years passed with Raiganoyōrmihayaku living on the fringes of Kaidesu, while performing helpful tasks for the settlement as well as protecting the area from supernatural predators but dreading the thought of encountering the Ofensurain tribe and alerting Satsujinkōteirīdā to his presence. Eventually, regardless of the protestations of Haruhiko, Raiganoyōrmihayaku found the courage to return to the oni tribal lands looking to confront his fears and to deal with any repercussions of betraying Satsujinkōteirīdā. Insisting on supporting his friend, Haruhiko accompanied Raiganoyōrmihayaku for the several weeks journey into the badlands of the west to encounter the oni’s past. To his surprise and dismay, Raiganoyōrmihayaku and Haruhiko found the Ofensurain destroyed by a company of human demon hunters and other mystic warriors from the New Empire, called in to deal with the growing threat of oni raiders in the western human settlements. Filled with dismay but relief, Raiganoyōrmihayaku returned with Haruhiko to live under the good graces of the people of Kaidesu but found their human settlement and all who dwelled within its borders were disintegrated by the return of Hiroshima through temporal rift created 300 years ago; the Republic of Japan was born. Attempting to search the city for any remnants of Kaidesu led to violent encounters with the already terrified citizens of Hiroshima, forcing Raiganoyōrmihayaku and Haruhiko to abandon their hopes of being reunited with their loved ones. Several years passed, the citizens of the old world and the new world became more accustomed to each other, with Raiganoyōrmihayaku and Haruhiko living on the outskirts of civilization, eking out a meager living. Through multiple encounters with the expeditionary forces of the Republic of Japan, a greater understanding was gained about the new arrivals to the islands of Japan, and Raiganoyōrmihayaku and Haruhiko were able to slowly integrate themselves into the new lifestyle afforded by the techno-centric country. As his stature grew over time into a powerful bodied oni and even more powerful oni mystic, Raiganoyōrmihayaku began to care more for the aging Haruhiko, as the rigors of life seemed to constantly wear him down. Haruhiko continued to lead and mentor Raiganoyōrmihayaku in what humanity had to offer, compared to the monster races which plagued Japan. Human frailty eventually caught up with Haruhiko, when he was diagnosed with Vermillion Plague by a frontier doctor, in which no human cure has been discovered. Determined to travel to the only source of magical healing they both knew about, Raiganoyōrmihayaku journeyed with Haruhiko east through the Republic of Japan, finding it more hospitable to his appearance compared to his first encounter, toward the Millennium Tree in Kyoto. Unfortunately for Raiganoyōrmihayaku, Haruhiko succumbed to the disease at the outset of the journey leaving the oni alone in the world of humans and technology. Wishing to start a new life and finding an acceptance with the D-Bees in the city, Raiganoyōrmihayaku scattered his friend’s ashes over where he estimated the settlement of Kaidesu would have been located, then applied for citizenship in the Republic of Japan. After a year of application processing, finding jobs at the local library and receiving government help, Raiganoyōrmihayaku has integrated himself into the D-Bee community of Hiroshima and increased his standing in the community. As the only oni mystic (that he knows of) in the city of Hiroshima, he has been called upon as a resource in mitigating human and D-Bee conflicts, as well as providing a wealth of knowledge to the technology-based society which still questions the magic and monsters they must constantly face. Having just reached the adulthood of 110 years, Raiganoyōrmihayaku stills enjoys the simpler parts of life, like working at the local library, organizing ways to protect the D-Bee community from those who would try to take advantage of them, and playing Go at local taverns. Occasionally, the city has called upon him (most humans call him “Raigan” for short) to add and assist in dealing with supernatural predators which have wandered into the city and the surrounding areas, as well as threats involving magic. He patiently continues to expand his limited understanding of technology, realizing how his heritage conflicts with the path he has chosen for protecting the humans around himself, as well as patiently awaits to fulfill what Kashikoisumātocho foresaw: his destiny.
Gabradon Neverion was born around 4718, during a time of political upheaval known as The War for the Crown: a civil war between Princess Eutropia and Emperor Stavian III Stephen over the Taldor crown. He was the fourth son of Lotheed Neverion, and his wife, Seraphina Shedan, the sister of Ushur Shedan, Lord of Molthune. His father held the hereditary title of royal marshal, a position involving the oversight of the royal stables and later evolving into a significant military role. The Neverion family was of minor nobility: noble enough to participate in the great game of medieval politics and warfare, but not wealthy or powerful enough to command real influence without strategic alliances or military success. Gabradon’s place as a fourth son meant that he had little to no prospect of inheritance, and thus, his future depended entirely on his ability to earn favor, reputation, and possibly wealth through knightly service. Gabradon's early years were far from peaceful, as anarchy plunged the country into chaos, with rival barons switching allegiances and wreaking havoc across Taldor. In 4724, when Gabradon was about six years old, his life was nearly cut short during a particularly perilous episode involving his father and Emperor Stavian. Lotheed, a staunch supporter of Princess Eutropia, had agreed to surrender Castle Linnorm to the emperor as part of a truce. To guarantee this deal, he offered his young son Gabradon as a hostage. However, when Lotheed refused to surrender the castle, Stavian threatened to hang the boy as a warning. Gabradon was spared, and this early brush with death may have had a profound psychological impact on him. After surviving his captivity, Gabradon spent his adolescence in relative obscurity. As was typical for young noble boys, he was likely sent away for fosterage, a common medieval practice where children were raised in another noble household. While exact records of Gabradon’s fosterage are lacking, it is likely that he served as a page and then as a squire under Sir Arficiz Prideheart, essential steps in the training of a knight. This education would have included lessons in horsemanship, weaponry, hunting, etiquette, and possibly literacy and religious instruction. Through this training, Gabradon absorbed the chivalric code: a combination of martial skill, loyalty, and honor. During this time of training, his schooling under the tutelage of Father Sloith Slatetrapper, a cleric of Iomedae, made him realize a higher calling. Choosing to become a holy warrior, Neverion swore a holy oath to the martial arm of the church of Iomedae, with the service performed by his mentor Slatetrapper, and set forth to provide justice to the unjust and provide aid for those who could not help themselves.
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“Tetsuo Akane” by Ivana Tomášková. "The Arcadian/Lucas Landry" by Wolfe Hanson, "Mr. Belvedere" by KC De Guzman, "Grimlock Bladefellow" by xxx, "Dega Borne" by Ben Phillips, "Max Bowers" by Nick Panek, "Calvin Coolidge/Batmo Biel" by Marcin Turecki, "Ezequias Dabble" by Alexey Yagovkin, "Hamber Eard" by Caleb Santiago, "Joshua Grimm" by Zefanya Maega, "Hesperian" by Douglas McKenna, "Travis Othello Locity" by Felipe Pérez, "Benjamyn Montfire" by Simon Shuman, "Gabradon Neverion" by Felipe Pérez, "Chayne Prideaux" by Lexi Lequiviger, "Raiganoyōrmihayaku" by Lucio Lopez Iñiguez, "Adiron Ravenglory" by Ciko Fredio Setiyawan, "Trevor Rhodes" by Mya Woods, "Onateka Ro" by Rosario Reyes, "Wirenth Silverleaf" by Ioana Muresan, "Gulargar Steelbreath" by Petros Tamalis, "Glen Valmaer" by Silky Noire, "Magnus Wolfen" by Timi Honkanen, "Tsabaghar Xorlarrin” by Nera Nella,
All artwork by Wolfe Hanson is used with written permission from Wolfe Hanson Art.
All artwork by Silky Noire is used with written permission from Silky Noire Art.
Artwork for Alexey Yagovkin on this page falls under Adobe Stock Standard License.
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