The Ability Ranks of player characters are not to be rolled but assigned. The ranks to be used are Monstrous, Amazing, Incredible, Remarkable, Excellent, Good, & Typical, with three powers ranked Amazing, Incredible, & Remarkable. Ranks can be shifted between ability ranks and powers, even to be broken down to gain additional powers. Each character starts with three Talents with additional talents gained by exchanging ability ranks.
Health is determined by combining the ranks for Fighting, Agility, Strength, & Endurance. Karma is determined by combining the ranks for Reason, Intuition, & Reason.
Resources are assigned the rank of Good but can be improved by exchanging Ability and Power ranks. This rank cannot be lowered during character creation.
Popularity starts at 0 but can be improved by exchanging Ability and Power ranks. This rank cannot be lowered during character creation.
To streamline combat, group initiative can be used with the party. The initiative order will start in clockwise order from the GM’s chair for the first round, and then switch to counter-clockwise order for the next round.
This allows for players to alternate their actions during each round. Subsequent rounds will follow the clockwise/counter-clockwise method until the end of combat.
Talking is a free action, but monologues are not.
Rather than repeat dialogue every player has heard, PCs and NPCs can “Wah” each other information to streamline gameplay.
The “wah” refers to the odd sound made by the teachers in the Charlie Brown television series. Most of the Peanut’s characters usually looked up while the teacher spoke and replied, “I understand”.