Weapons Locker for
Team Justice
Combat Primer
Action Clarification
P.P. attribute bonuses and Hand to Hand Combat bonuses do NOT apply to modern weapons.
Modern Weapon Clarification
All Ranged Attacks: Requires a roll of 8 to strike (including W.P. & Sniping bonuses).
Aimed Shot: +2 to strike (counts as two attacks).
Called Shot: No bonus, but enables the character to get a bead on very small or difficult specific targets (counts as two melee attacks; possible penalties for small targets).
“Aimed” Called Shot: +2 to strike, but can target very small, specific items and areas (takes three attacks; possible penalties for small targets).
Shooting Blind: -10 to strike.
Shooting Bursts: Strike bonuses reduced by ½ (-3 to strike without W.P.). Can NOT make Aimed or Called shots.
Shooting Wild: -6 to strike. Can NOT make Aimed or Called shots.
When the character is terrified, angry/enraged, panicked, off balance, drunk, shooting from a moving vehicle/platform/horseback, spraying an area, shooting while under heavy fire himself, and while running, leaping, dodging, falling or hanging upside down.
Shooting 30% Beyond Normal Range: -5 to strike.
Target is Moving: -1 to strike, -1 additional per 50 mph (80 km) beyond 20 mph (32 km), and -1 for evasive action.
Target is Behind Cover: Requires Called Shot, impossible if complete cover.
Dodging Gunfire, within 10 feet (3 m): -10 to dodge.
Dodging Gunfire, within 50 feet (15.2 m): -5 to dodge.
If a character has the Sniper skill, this skill represents special training in long-range shooting and marksmanship. Only weapons that can be made to fire a single bullet/round (or blast) can be used for sniping; no automatic firing. Acceptable weapons include bow and arrows, crossbows, bolt-action rifles, and other rifles capable of switching from automatic to single shot. Bonus: +2 to strike on a Called or Aimed Shot only.
A character with no gun proficiency rolls 1D20 with no bonuses to strike, can NOT make an Aimed Shot or a Called Shot and suffers a penalty of -3 to strike with burst attacks, -5 to strike when shooting a machine-gun or other heavy weapon, and -6 when shooting wild.
Speirs Tactical particle beam rifle
Requisite Skill: W.P. Heavy Military Weapons
Weight: 84 lbs.
Overall Length: 65 inches
Effective Range: 6000 feet
Damage: Cannot perform single shots.
Long Burst (eight rounds): 2D6x10+10 damage. Counts as two attacks.
Payload: Belt-fed (M2 or M9 links)
Cost: $20000
Thessalon
Strongest known material in the Megaverse, which does not occur in nature and whose exact chemical composition is unknown.
All known accounts of this material's discover of this material has be in perfect cubes of various dimensions.
Dark in color, imperious to SD and MD damage, non-magnetic, and appears to absorb some ambient light
Named by Dr. Ava Haufler after Thessalon Island in Canada where the metal was originally found
Cannot be cut, melted, forged, or disintegrated by non-supernatural means
Manipulation can be only by someone who can innately change metals
"Hattori wakizashi (curved Japanese short sword)" by xxx,
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