Weapons Locker for
Wyvern Squadron
Combat Primer
Action Clarification
P.P. attribute bonuses and Hand to Hand Combat bonuses do NOT apply to modern weapons.
Modern Weapon Clarification
All Ranged Attacks: Requires a roll of 8 to strike (including W.P. & Sniping bonuses).
Aimed Shot: +2 to strike (counts as two attacks).
Called Shot: No bonus, but enables the character to get a bead on very small or difficult specific targets (counts as two melee attacks; possible penalties for small targets).
“Aimed” Called Shot: +2 to strike, but can target very small, specific items and areas (takes three attacks; possible penalties for small targets).
Each individual shot/bullet fired counts as one melee attack.
Firing a short burst also counts as one melee attack, but is less accurate.
Long bursts and bursts from certain weapons will be indicated in the W.P. description and may count as two (sometimes more) attacks.
Shooting Blind: -10 to strike.
Shooting Bursts: Strike bonuses reduced by ½ (-3 to strike without W.P.). Can NOT make Aimed or Called shots.
Shooting Wild: -6 to strike. Can NOT make Aimed or Called shots.
When the character is terrified, angry/enraged, panicked, off balance, drunk, shooting from a moving vehicle/platform/horseback, spraying an area, shooting while under heavy fire himself, and while running, leaping, dodging, falling or hanging upside down.
Shooting 30% Beyond Normal Range: -5 to strike.
Target is Moving: -1 to strike, -1 additional per 50 mph (80 km) beyond 20 mph (32 km), and -1 for evasive action.
Target is Behind Cover: Requires Called Shot, impossible if complete cover.
Dodging Gunfire, within 10 feet (3 m): -10 to dodge.
Dodging Gunfire, within 50 feet (15.2 m): -5 to dodge.
If a character has the Sniper skill, this skill represents special training in long-range shooting and marksmanship. Only weapons that can be made to fire a single bullet/round (or blast) can be used for sniping; no automatic firing. Acceptable weapons include bow and arrows, crossbows, bolt-action rifles, and other rifles capable of switching from automatic to single shot. Bonus: +2 to strike on a Called or Aimed Shot only.
A character with no gun proficiency rolls 1D20 with no bonuses to strike, can NOT make an Aimed Shot or a Called Shot and suffers a penalty of -3 to strike with burst attacks, -5 to strike when shooting a machine-gun or other heavy weapon, and -6 when shooting wild.
VF-1A Veritech Fighter
Requisite Skill: Riding
Crew: One plus eighteen passengers (nine inside, nine on top); 4,000 lbs. total passengers/cargo
Weight: 2,500 lbs.
Length: 12.7 feet
Width: 6.5 feet
Height: 9.6 feet
Maximum Speed: 10 mph (average horse speed is 5 mph)
Maximum Range: 70 miles (four horses); 160 miles (six horses)
Size: 5 (Large)
Handling: −1
Toughness: 8 (0)
Cost: $1,500
"VF-1A Veritech Fighter" by Wolf Kroger
All artwork on this page falls under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Items Some Consider To Be Unnatural