RPG Dynamite
www.wlwmrpg.com
www.wlwmrpg.com
As I say at the beginning of all my RPG episodes, "When Last We Met..."
Welcome to my role-playing website of campaign concepts and adventures. This website is created to chronicle many of the campaigns I have game mastered. All of this is part of what I call the MMC: Mitchell Multiverse Continuum.
Not every single adventure I have run is listed here, as several of my one-shot escapades are missing. However, I have posted every campaign that lasted at least five game sessions, and I hope this website can be used as a reference for those who I have tossed dice with and any visitors who are looking for inspiration for their own campaigns.
Enjoy.
2025-2026 Harnmaster "Blood and Mead" one-shots through 6 episodes
2024 Marvel Super Heroes "Super Pets", Episode 2
2023-2024 Deadlands SWADE "Ghost Rock Reckoning" campaign through 40 episodes.
2023 Marvel Super Heroes "Super Pets", Episode 1
2020-2021 Dead Reign "COVID-Z" campaign through 30 episodes.
2016-2019 Dungeons & Dragons 5e "Sins of the Past" campaign through 100 episodes.
2016 Marvel Super Heroes "Earth-CC" campaign through 10 episodes.
2011-2013 Dungeons & Dragons 3.5e "Cursed Earth" campaign through 100 episodes.
2008-2009 Heroes Unlimited 2nd edition "Justice, Not Law" campaign through 34 episodes.
2005-2008 Dungeons & Dragons 3.5e "Sins of the Past" campaign through 100 episodes.
2002-2003 Heroes Unlimited 2nd edition "Full Circle" campaign through 60 episodes.
2000-2001 Rifts "Free Quebec" campaign through 10 episodes.
1999 FUZION homebrew "Gothic Fuzion" campaign through 10 episodes.
1998-1999 Bubblegum Crisis "Bubblegum Cartel" campaign through 10 episodes.
1998 Champions FUZION "The Sentinels" campaign through 10 episodes.
1997 Champions FUZION "City of Heroes" campaign through 10 episodes.
1996-1997 Robotech "Raiders of the Gulf" campaign through 10 episodes.
1996 Robotech "Invid Invasion" campaign through 10 episodes.
1994-1995 Robotech "Wyvern Squadron" campaign through 10 episodes.
1994 Marvel Super Heroes "ProteX" campaign through 9 episodes.
1992 Star Wars "Fortunes of War" campaign through 10 episodes.
The Ten Commandments of Being A Good Player
Thou shalt make a character who wants to be here.
Adventuring is the game. If your character purposefully refuses every hook, hates teamwork, and needs to be dragged along, you are doomed to be left in the tavern while your friends go and have fun.
Thou shalt share the spotlight.
Your character can be cool without being the only one that matters. Let others have moments. Enjoy your moment, but support other players' scenes. The best players lift up other players.
Thou shalt know thy abilities.
You don't need perfect mastery, but you should know what your character can do when your turn comes around. Don't ask the gamemaster what your spells or abilities do.
Thou shalt fail forward.
Bad rolls aren't punishments. They are story fuel. Embrace mistakes, lean into consequences, and let failure shape who your character becomes. Stories are more interesting when the heroes fail from time to time.
Thou shalt respect the tone of the table.
A joke at the right moment is gold. A joke at the wrong time breaks immersion. Read the room and follow the GM's lead. If someone is making a dramatic speech during a roleplay moment, do not make a fart joke.
Thou shalt build with flaws, not perfection.
Fears, grudges, bad habits, and unresolved guilt give the story somewhere to go. A flawless hero has nothing to learn. The story is how your character grows into becoming a hero. Not how they are perfect and do everything perfect all the time.
Thou shalt take notes.
NPC names, promises made, favors owed. Remembering these things shows investment and it gives the DM something to reward, and also lets the DM know you actually care.
Thou shalt help move the story forward.
Ask questions. Make decisions. Even the wrong choice is better than no choice at all. Messing around is part of the game, but try to end the session a little bit close to the goal.
Thou shalt respect the GM's role.
The GM is not your enemy. They're building the world in real time with your help. Rule questions are fine, but timing and tone matter. Remember, the GM has the final call. Don't hide your ideas from the GM. Work with them.
Thou shalt play to make the table better.
Gaming isn't about winning. It's about making sure everyone leaves the table excited for the next session. Like all things in life, collaboration makes for opportunity to make greatness. Your table can create unique and beautiful stories together.
Anyone with questions about the content of this site can click here.
Bubblegum Crisis by © R. Talsorian Games, Champions: New Millennium by © R. Talsorian Games, Character Graveyard by Character Graveyard, Deadlands by © Pinnacle Entertainment Group, Dead Reign by © Palladium Books Inc., Dungeons & Dragons by © Wizards of the Coast LLC, Fuzion System by © R. Talsorian Games, HârnMaster by © Columbia Games, Heroes Unlimited by © Palladium Books Inc., Marvel Super Heroes by © Wizards of the Coast LLC, Rifts by © Palladium Books Inc., Robotech by © Palladium Books Inc., RPG Websites by Reto Scheiwiller, Star Wars by © Palladium Books Inc.